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Old Jul 28, 2007, 10:22 PM // 22:22   #1
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Default End chest for tombs

Ive recently done a few tombs runs with the standard b/p group and ive noticed that on average theres a party member that gets 2 or 3 greens drop from the darkness at the end, leaving some with no drops at all.

I think that an end mission chest should be added like in Urgoz ect. to balance out the drops at the end because its a good hour and a half to 2 hours to get through it all and if you dont get an ecto or one of the few gold drops on the way, and a green doesnt drop for you, you have hardly anything to show for it, at least you will get some sort of drop at the end if a chest is added.

What do you guys recon?

Last edited by Prince Rakarth; Jul 28, 2007 at 11:09 PM // 23:09..
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Old Jul 28, 2007, 10:35 PM // 22:35   #2
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This has been suggested already, and I still agree.

They did so with Urgoz and the Deep.

Why not for The Tombs and Sorrow's Furnace too?
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Old Jul 28, 2007, 10:49 PM // 22:49   #3
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/agree

big fan of deep since now this
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Old Jul 28, 2007, 11:49 PM // 23:49   #4
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FULLY agree. I hate it when any one, including myself, gets TWO greens in Tombs. It just doesn't seem fair to the rest of the team.
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Old Jul 29, 2007, 02:14 AM // 02:14   #5
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You would hate being in a party with my ranger.


(I gave away one of the greens afterwards)

I think it probably couldn't hurt to make it work like every other place like it.
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Old Jul 29, 2007, 08:52 AM // 08:52   #6
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/signed, consistency is good IMO
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Old Jul 29, 2007, 09:50 AM // 09:50   #7
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/signed, the greens are pretty worthless now. Adding inscritpion shadow blades and mabay a few new skins would really revive that place.
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Old Jul 29, 2007, 09:52 AM // 09:52   #8
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On average I earn more gold in tombs from selling junk to the merchant than from selling the greens there. And this was true even in the months immediately after tombs went live when the greens were new. So I don't care too much about getting a green there or not.

However I can't think of a reason against this suggestion, so I support it fully.

/signed.
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Old Jul 29, 2007, 11:34 AM // 11:34   #9
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There's no reason why they shouldn't.

Signed.
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Old Jul 29, 2007, 12:03 PM // 12:03   #10
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This is like the Elite Mission of Tyria (Pre GW:EN)

/signed
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Old Jul 30, 2007, 04:58 AM // 04:58   #11
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/signed

I finaly got my first green there after 12 run's :/

would definatly make it more fair for everyone and a lot more apealing
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Old Jul 30, 2007, 08:03 AM // 08:03   #12
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LOL its ironic, our guild has an award system, if you complete tombs you get a little badge and some prizes etc, and i couldn't remember if one of the players had done it. I got told..." remember he was there...he got ALL the greens" !

so yeah....consistent stuff would be better, in pugs you have lost out mostly, in a guild team you probably share it all out.
/signed
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Old Jul 30, 2007, 08:41 AM // 08:41   #13
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Making Tombs and Sorrow's Furnace on par with Urgoz's Warren and The Deep, with a chest at the end of each? Oh hell yes, that would be awesome. And concerning the Darknesses, a chest could even spawn for each one.

/definitelysigned
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Old Jul 31, 2007, 01:40 AM // 01:40   #14
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Nay... imagine that one chest spans, someone opens it, he gets a victo, and runs away.

It would be better just one chest, with multiple drops (one green, one inscribed gold item and one obsidian shard and the double in hard mode)
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Old Jul 31, 2007, 02:04 AM // 02:04   #15
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/signed for one chest at the end. Because seriously, why not?
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Old Jul 31, 2007, 02:15 AM // 02:15   #16
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It'll make the place more lively.

/signed
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Old Jul 31, 2007, 04:58 AM // 04:58   #17
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The problem with Sorrow's is that there is no real "end" to Sorrow's.
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Old Jul 31, 2007, 08:34 AM // 08:34   #18
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/signed for tombs
don't know how it'll work for Sorrow's Furnace.
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Old Jul 31, 2007, 10:10 AM // 10:10   #19
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/signed totally agree... A chest could give that place a serious boost.. .... not sure about SF tho cause that place isnt an elite area like tombs, deep and urgoz... But i defo agree on the tombs idea
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Old Jul 31, 2007, 11:46 AM // 11:46   #20
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/signed

Adding it to the deep/urgoz changed that experience completely. Before a new guy would spend hours in there and have nothing to show for it, now they are eager to go in again.
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